Taking destructable environments to a new level has been a hallmark of the Battlefield franchise. Not wanting to fail in this important mission the development team at EA Digital Illusions has upped the ante again by giving you the ability to level entire buildings. We also found grinding holes through concrete barricades very useful for creating sniping spots.
Battlefield: Bad Company 2 will coming to stores next March, but we got some time to mess around with the QA staff in the multiplayer. Selecting from four classes of soldier with additional weapons choices for each gives players and squads flexibility in their assaults. The medic can even carry a defibrilator to get their wounded back in action or stop the hearts of enemies. With a nod to the increasing use of unmanned vehicles by our soldiers in Iraq and Afghanistan there’s a UAV drone that can be sent on recon missions into enemy territory.
At the end of each battle your stats increase based on your battlefield efficiency in a variety of areas unlocking weapons and vehicle mods. For example, man the machine gun on top of a tank and you can earn extra ammo or armor for the next time you jump on or into a vehicle. The multiplayer battles can be fought in four different styles of up to 12 on 12 action including a couple modes the team promised would be “unique and brand new to the genre”.
The strategic elements and smooth flow of gameplay give Bad Company 2 a more realistic feel than the “twitch” shooters. Well thought out attacks will play much better than quick, haphazard assaults on targets. That said, dropping a building on top of your enemies will still do the trick.
Check out Battlefield: Bad Company 2 on the PS3, Xbox 360 and PC March 2nd, 2010. Keep an eye on http://badcompany2.ea.com/ for more info, beta invites, pre-order and more. The team is also active on their blog and Twitter, so sign up for updates.